
Namespace: UnityEngine

Information about the current or next state.
AnimatorStateInfo.nameHash
var nameHash: int;DescriptionName of the State.
The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have aRun state in the Base Layer the string to generate the hash will be Base Layer.Run.
AnimatorStateInfo.normalizedTimeNormalized time of the State.
The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.