之前写的诗词填空的游戏支持python2,现在对程序进行了修改,兼容支持python2和python3,附下效果图。

下面是两个主程序
idiom_lib.py代码:
# -*- coding=utf-8 -*-
import sys
import random
if sys.version_info < (3,0):
reload(sys)
sys.setdefaultencoding('utf-8')
elif sys.version_info <= (3,3):
import imp
imp.reload(sys)
else:
import importlib
importlib.reload(sys)
class IdiomInfo(object):
def __init__(self,idiom):
self.idiom = idiom
self.dire = 0
self.word_arr = []
def to_str(self):
arr = []
for word_info in self.word_arr:
arr.append('%s %s %s'%(word_info.i,word_info.j,word_info.word))
return '%s,%s,%s'%(self.idiom, self.dire, '|'.join(arr))
class WordInfo(object):
def __init__(self, word, i, j):
self.i = i
self.j = j
self.word = word
self.is_lock = True
self.state = -1
self.hide_index = -1
self.op_hide_index = -1
class Matrix(object):
rows = 0
cols = 0
data = []
def __init__(self, rows, cols, data=None):
self.rows = rows
self.cols = cols
if data is None: data = [None for i in range(rows * cols)]
self.data = data
def set_val(self, x, y, val):
self.data[y * self.cols + x] = val
def get_val(self, x, y):
return self.data[y * self.cols + x]
def exist_val_four_around(self, x, y, ignore_set):
move_arr = [(-1,0),(1,0),(0,-1),(0,1)]
for dx,dy in move_arr:
tx = x + dx
ty = y + dy
if (tx,ty) in ignore_set: continue
if tx < 0 or tx >= self.cols or ty <0 or ty >= self.rows: continue
if self.data[ty * self.cols + tx]: return True
return False
class IdiomLib():
def __init__(self, block_num=12):
self.word_dic={}
self.word_arr=[]
self.block_num=block_num
self.matrix = Matrix(self.block_num, self.block_num)
self.idiom_dic={}
self.all_word_num=0
self.hide_arr = []
def load_idiom_from_file(self, filename='poetry.txt'):
if sys.version_info < (3,0):
f = open(filename)
else:
f = open(filename,encoding='UTF-8')
all_idiom = f.readlines()
f.close()
for idiom in all_idiom:
if sys.version_info < (3,0):
idiom = idiom.strip().decode('utf-8')
else:
idiom = idiom.strip()
for word in idiom:
if word not in self.word_dic:
self.word_dic[word] = [idiom]
else:
self.word_dic[word].append(idiom)
self.word_arr = list(self.word_dic.keys())
def check_new_idiom(self, new_idiom, new_dire, word_info):
windex = new_idiom.index(word_info.word)
cx,cy = word_info.i, word_info.j
ignore_set = set([(cx,cy)])
new_idiom_word_arr=[]
for i in range(-windex,-windex+len(new_idiom)):
if i==0:
new_idiom_word_arr.append(word_info)
else:
tx = cx+i if new_dire == 0 else cx
if tx < 0 or tx >= self.block_num: return None,None
ty = cy if new_dire == 0 else cy+i
if ty < 0 or ty >= self.block_num: return None,None
if self.matrix.exist_val_four_around(tx, ty, ignore_set): return None,None
old_word_info = self.matrix.get_val(tx, ty)
if old_word_info:
return None,None
new_word_info = WordInfo(new_idiom[i+windex], tx, ty)
new_idiom_word_arr.append(new_word_info)
return new_idiom_word_arr,windex
def add_idiom_to_matrix(self, idiom_num):
if idiom_num == 0: return 0
for idiom,idiom_info in self.idiom_dic.items():
dire = idiom_info.dire
new_dire = 1 - dire
for word_info in idiom_info.word_arr:
word = word_info.word
idiom_list = self.word_dic[word]
for new_idiom in idiom_list:
if new_idiom in self.idiom_dic: continue
new_idiom_word_arr,windex = self.check_new_idiom(new_idiom, new_dire, word_info)
if new_idiom_word_arr:
new_idiom_info = IdiomInfo(new_idiom)
new_idiom_info.dire = new_dire
for new_index in range(len(new_idiom_word_arr)):
new_word_info = new_idiom_word_arr[new_index]
if new_index == windex:
new_idiom_info.word_arr.append(word_info)
else:
self.matrix.set_val(new_word_info.i, new_word_info.j , new_word_info)
new_idiom_info.word_arr.append(new_word_info)
self.idiom_dic[new_idiom] = new_idiom_info
return len(new_idiom) -1 + self.add_idiom_to_matrix(idiom_num - 1)
return 0
def get_idiom_matrix(self, idiom_num):
self.idiom_dic={}
cx = int(self.block_num/2)-1
cy = int(self.block_num/2)-1
n = random.randint(0,len(self.word_arr)-1)
word = self.word_arr[n]
idiom = self.word_dic[word][0]
wn = len(idiom)
self.idiom_dic[idiom] = IdiomInfo(idiom)
last_i = -100
for i in range(len(idiom)):
word_info = WordInfo(idiom[i],cx-int(wn/2)+1+i,cy)
self.matrix.set_val(cx-int(wn/2)+1+i,cy,word_info)
self.idiom_dic[idiom].word_arr.append(word_info)
wn += self.add_idiom_to_matrix(idiom_num-1)
return wn
def get_hide_arr(self, percent):
self.hide_arr=[]
idiom_word_arr = []
for k,v in self.idiom_dic.items():
arr = []
for word_info in v.word_arr:
arr.append(word_info)
idiom_word_arr.append([k, arr])
#idiom_word_arr.sort(cmp=lambda x,y:cmp(len(y[-1]),len(x[-1])))
idiom_word_arr.sort(key=lambda x:len(x[-1]))
idiom_index = 0
while len(self.hide_arr) < self.all_word_num*percent:
tmp_arr = idiom_word_arr[idiom_index%len(idiom_word_arr)][1]
n = random.randint(0,len(tmp_arr)-1)
info = tmp_arr.pop(n)
word=info.word
info.word = ''
info.hide_index = len(self.hide_arr)
info.is_lock = False
self.hide_arr.append([info.i,info.j,word,None])
idiom_index+=1
return self.hide_arr
def get_next_select(self, x, y):
arr = []
for i in range(self.block_num):
for j in range(self.block_num):
info = self.matrix.get_val(i, j)
if info is not None and len(info.word) == 0:
dist = (i-x)*(i-x)+(j-y)*(j-y)
if i 0:
tmp_idiom_str+=word
if len(tmp_idiom_str) == len(idiom):
state = 1 if tmp_idiom_str == idiom else 2
else:
state = 0
for word_info in word_arr:
if word_info.state != 1: word_info.state = state
for idiom, idiom_info in self.idiom_dic.items():
word_arr = idiom_info.word_arr
for word_info in word_arr:
if word_info.state != 1:
return False
return True
stage = 1
def init(self, new_stage):
idiom_num = int(new_stage/5)+3
if new_stage>100:
percent = 0.7
else:
percent = 0.2+(new_stage*1.0/100)*(0.7-0.2)
self.matrix = Matrix(self.block_num, self.block_num)
self.all_word_num = self.get_idiom_matrix(idiom_num)
self.get_hide_arr(percent)
self.select_rect = self.hide_arr[0][0],self.hide_arr[0][1]
if __name__ == '__main__':
pass