某项目需要输出一个数据文件,该文件由2部分组成,即文件头信息和数据。

项目是使用C#语言在.NET Framework 4上创建的。
拿到这个需求,首先想到的是定义一个Writer类,在写入方法中创建一个文件流,使用BinaryWriter封装,写入所需要的各种数据。看起来就像这样:
public void Write()
{
using (Stream stream = OpenFileStream())
using (BinaryWriter writer = new BinaryWriter(stream))
{
writeHeader(writer);
writeData(writer);
}
}
private void WriteHeader(BinaryWriter writer)
{
// ......
}
private void WriteData(BinaryWriter writer)
{
// ......
}不过随后需求就发生了变化,因为数据敏感,需要加密。于是想到对文件头部分使用BinaryWriter写入,而后面的数据部分,先使用CryptoStream包装流,再使用BinaryWriter写入。于是改成这样:
public void Write()
{
using (Stream stream = OpenFileStream())
{
using (BinaryWriter headerWriter = new BinaryWriter(stream))
{
writeHeader(headerWriter);
}
using (CryptoStream cryptoStream
= new CryptoStream(stream, GetCryptoTransform(),
CryptoStreamMode.Write))
using (BinaryWriter dataWriter = new BinaryWriter(cryptoStream))
{
writeData(dataWriter);
}
}
}改过之后,问题产生了——在使用headerWriter的using语句结束时,会自动调用headerWriter.Dispose(),而这个方法会调用BaseStream.Close(),也就是说,文件流被关闭了,那么后面尝试写入数据时就会抛出异常。
虽然BinaryWriter有一个构造方法可以申明不关闭流:
public BinaryWriter(
Stream output,
Encoding encoding,
bool leaveOpen
)但这个构造方法是在.NET 4.5才加入的,项目是用的4.0的Framework,所以必须另外想办法。而且后面的CryptoStream也存在同样的问题,而它可没有提供不关闭流的构造。
这里可以想到两个办法来处理:
1. 在所有内容都写完之后再统一Dispose各种操作对象和流对象。
2. 定义一个从Stream继承的StreamWrapper,将Close和Dispose都重载并实现为空方法,再定义一个ReallyClose方法来真正关闭封装的流。
使用第1种方法,就像这样:
public void Write()
{
using (Stream s = OpenFileStream())
using (BinaryWriter headWriter = new BinaryWriter(s))
using (CryptoStream cs = new CryptoStream(s, GetCryptoTransform(),
CryptoStreamMode.Write))
using (BinaryWriter dataWriter = new BinaryWriter(cs))
{
writerHeader(headWriter);
writeData(dataWriter);
}
}而且如果一个文件分成了很多很多段的话,这个using列表就太长了。但这不是问题,问题是如果WriteHeader中抛出异常,那么cs和dataWriter这两个对象就浪费了。所以,可以考虑使用try {...} finally {...} 来实现using,
public void Write()
{
Stream stream = null;
BinaryWriter headWriter = null;
CryptoStream cs = null;
BinaryWriter dataWriter = null;
try
{
stream = OpenFileStream();
headWriter = new BinaryWriter(stream);
writerHeader(headWriter);
cs = new CryptoStream(stream, GetCryptoTransform(), CryptoStreamMode.Write);
dataWriter = new BinaryWriter(cs);
writeData(dataWriter);
}
finally
{
if (dataWriter != null) { dataWriter.Dispose(); }
if (cs != null) { cs.Dispose(); }
if (headWriter != null) { headWriter.Dispose(); }
if (stream != null) { stream.Dispose(); }
}
}解决问题,但代码量大,而且容易出错。比如,要记得在WriterHeader里面Flush,这个原本会在Dispose()自动执行的操作(对于CryptoStream,需要执行FlushFinalBlock())。
相对来说,写一个StreamWrapper靠谱多了。不过使用RealClose就失去了IDisposable的意义,所以稍稍改变一下,定义一个变量来允许Dispose时关闭流。
class StreamWrapper : Stream
{
private readonly Stream stream;
public Stream Stream { get { return stream; } }
public StreamWrapper(Stream stream)
{
this.stream = stream;
IsLeavingOpen = true;
}
public override void Flush()
{
stream.Flush();
}
public override long Seek(long offset, SeekOrigin origin)
{
return stream.Seek(offset, origin);
}
public override void SetLength(long value)
{
stream.SetLength(value);
}
public override int Read(byte[] buffer, int offset, int count)
{
return stream.Read(buffer, offset, count);
}
public override void Write(byte[] buffer, int offset, int count)
{
stream.Write(buffer, offset, count);
}
public override bool CanRead { get { return stream.CanRead; } }
public override bool CanSeek { get { return stream.CanSeek; } }
public override bool CanWrite { get { return stream.CanWrite; } }
public override long Length { get { return stream.Length; } }
public override long Position
{
get { return stream.Position; }
set { stream.Position = value; }
}
public override void Close()
{
if (IsLeavingOpen)
{
return;
}
stream.Close();
base.Close();
}
protected override void Dispose(bool disposing)
{
if (IsLeavingOpen)
{
return;
}
if (disposing)
{
stream.Dispose();
}
base.Dispose(disposing);
}
public bool IsLeavingOpen { get; set; }
}如果稍稍改变一下写入数据的接口,使用起来也非常方便
public void Write()
{
using (Stream fileStream = OpenFileStream())
using (StreamWrapper stream = new StreamWrapper(fileStream))
{
writeHeader(stream);
writeData(stream);
stream.IsLeavingOpen = false;
}
}
private void WriteHeader(Stream stream)
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
// ......
}
}
private void WriteData(Stream stream)
{
using (CryptoStream cryptoStream = new CryptoStream(stream,
GetCryptoTransform(), CryptoStreamMode.Write))
using (BinaryWriter writer = new BinaryWriter(cryptoStream))
{
// ......
}
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